The series provides examples of the following tropes: Lots of useful information on the series can be found at Icemark - The Home of Midnight and The Midnight Chronicles where you can also buy updated versions of the first two games for modern devices.īoth Lords of Midnight and Doomdark's Revenge are free on GOG.com. Starting with just four characters - Luxor the Moonprince, his son Morkin the Free, Corleth the Fey and Rorthron the Wise you attempt to recruit sufficient forces to stop his armies and go on the offensive, capture and destroy his Artifact of Doom the Ice Crown and finally raze his home citadel to the ground. Set in the realm of Midnight, the game revolves around "The War of the Solstice" - the Big Bad Doomdark, Witchking of Midnight, unleashes his armies on day of the Winter Solstice, the coldest and darkest day of the year attempting to crush the Free once and for all. It would later be ported to modern OS's and platforms. It was highly praised for its innovative combination of a strategic war game and a heroic quest and allowing the player to play either option or both simultaneously. The original game, The Lords of Midnight was released in 1984 on the ZX Spectrum and ported to the Commodore64 and Amstrad CPC. Interestingly the descriptions of the climate and seasons in the first game bear a passing resemblance to those in A Song of Ice and Fire. A fourth game was in development twice before the project was curtailed by Singleton's death. The first two games were released in the mid 1980s with the third in 1995. The Lords of Midnight is a series of two seminal and one mediocre Strategy Games by Mike Singleton.
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